Project BridgeHop

I made a couple of noticeable changes to the project since the last post. Code wise, I changed the demo into more of a game. I can easily create levels and plop things in without going through too much of a hassle. This is great cause once the levels are done I can go back and pretty things up a bit with particle effects, sounds, and change the hideous color scheme just by adding a couple things here and there. I also ported the demo, a ActionScript Project, to a Flex Project that uses MXML. I had no real reason to do this other than wanting to play around with MXML a bit. I do get the benefit to use some components not available in an ActionScript Project like the ProgressBar, but I doubt I'll use it for this project.

In terms of gameplay, everything seems to be moving along just fine. I hit a couple of brick walls that I traced back to bugs in APE, small price to pay for open source. Although you won't see it in this version, the different gravity effects work just fine. I'm putting off the tool box(Those green boxes to the left) in favor of creating the levels. That way, if some of the levels that depend on a certain tool doesn't work out, I can just go ahead and cut the level or redesign it for a new tool I come up with later.

As of right now, my goal is to bust out the levels, pretty things up, work on the HUD/Tools, and tweak whatever needs fixing.

Current Controls:

  • 'a' to shoot ball from cannon one
  • 's' to shoot ball from cannon two
  • CLICK and DRAG to create bridge
  • CLICK on the middle joint of a bridge to pinch the bridge

Older Project_BridgeHop Post